Lenco Bank


Mobile

Lenco Bank


Mobile

Lenco is a neo-bank that issues easy to open and free to operate current bank accounts for Startups and SMEs without any hassle.

Lenco is a neo-bank that issues easy to open and free to operate current bank accounts for Startups and SMEs without any hassle.

Lenco Bank


Mobile

Lenco is a neo-bank that issues easy to open and free to operate current bank accounts for Startups and SMEs without any hassle.

Lenco Bank


Mobile

Lenco is a neo-bank that issues easy to open and free to operate current bank accounts for Startups and SMEs without any hassle.

Timeline

Timeline

Timeline

Timeline

30 Days

30 Days

30 Days

30 Days

Role

Role

Role

Role

Conception, UX/UI, Design System

Conception, UX/UI, Design System

Conception, UX/UI, Design System

Conception, UX/UI, Design System

"Creating an interface is much like

building a house: If you don’t get the foundations right, no amount of decorating can fix the resulting structure."

— Jef Raskin

"Creating an interface is much like building a house: If you don’t get the foundations right, no amount of decorating can fix the resulting structure."

— Jef Raskin

The Goal

• Clearly define the apps goals, capabilities, and audience.

• Define where the current app falls shorts or hits pain points.
• Research and explore competitors, ideation, and user engagement.
• Synthesize research with new design direction and objectives.
• Build high-fidelity prototypes and align with stakeholders.
• Work closely with engineering to implement and deploy.

Assessing the Previous App

A thoughtful review of the previous app highlighted many issues and pain points that indicated poor user-experience which led to user abandonment and the overall degrade in the experience interacting with the app.

• The design was antiquated and didn't reflect the cutting-edge technology driving it.
• It was hard to understand what the app did or how to access much of its power.
• There was little or no interaction that would engage the user.
• Data and analytics were too technical and didn't make sense to most users.

The Goal

• Clearly define the apps goals, capabilities, and audience.

• Define where the current app falls shorts or hits pain points.
•Research and explore competitors, ideation, and user engagement.
• Synthesize research with new design direction and objectives.
• Build high-fidelity prototypes and align with stakeholders.
• Work closely with engineering to implement and deploy.

Assessing the Previous App

A thoughtful review of the previous app highlighted many issues and pain points that indicated poor user-experience which led to user abandonment and the overall degrade in the experience interacting with the app.

• The design was antiquated and didn't reflect the cutting-edge technology driving it.
• It was hard to understand what the app did or how to access much of its power.
• There was little or no interaction that would engage the user.
• Data and analytics were too technical and didn't make sense to most users.

The Goal

• Clearly define the apps goals, capabilities, and audience.

• Define where the current app falls shorts or hits pain points.
• Research and explore competitors, ideation, and user engagement.
• Synthesize research with new design direction and objectives.
• Build high-fidelity prototypes and align with stakeholders.
• Work closely with engineering to implement and deploy.

Assessing the Previous App

A thoughtful review of the previous app highlighted many issues and pain points that indicated poor user-experience which led to user abandonment and the overall degrade in the experience interacting with the app.

• The design was antiquated and didn't reflect the cutting-edge technology driving it.
• It was hard to understand what the app did or how to access much of its power.
• There was little or no interaction that would engage the user.
• Data and analytics were too technical and didn't make sense to most users.

The Goal

• Clearly define the apps goals, capabilities, and audience.

• Define where the current app falls shorts or hits pain points.
•Research and explore competitors, ideation, and user engagement.
• Synthesize research with new design direction and objectives.
• Build high-fidelity prototypes and align with stakeholders.
• Work closely with engineering to implement and deploy.

Assessing the Previous App

A thoughtful review of the previous app highlighted many issues and pain points that indicated poor user-experience which led to user abandonment and the overall degrade in the experience interacting with the app.

• The design was antiquated and didn't reflect the cutting-edge technology driving it.
• It was hard to understand what the app did or how to access much of its power.
• There was little or no interaction that would engage the user.
• Data and analytics were too technical and didn't make sense to most users.

Competitive Analysis

Competitive Analysis

To understand where our product stood in the market, determine whether there were any gaps in the industry, and identify attributes that these competitors' products lacked, research was conducted on a few direct and indirect competitors' products. Focused and thoughtful UX competitor analysis provided insightful information that allowed us to change important product design features.

To understand where our product stood in the market, determine whether there were any gaps in the industry, and identify attributes that these competitors' products lacked, research was conducted on a few direct and indirect competitors' products. Focused and thoughtful UX competitor analysis provided insightful information that allowed us to change important product design features.

The Revised Architecture

The Revised Architecture

After conducting extensive competitors’ analysis, establishing the business goals by working closely with all key stakeholders, and determining how prospective users categorize information through card sorting session, I went on to revise and redesign the product’s information architecture (IA).

After conducting extensive competitors’ analysis, establishing the business goals by working closely with all key stakeholders, and determining how prospective users categorize information through card sorting session, I went on to revise and redesign the product’s information architecture (IA).

Competitive Analysis

To understand where our product stood in the market, determine whether there were any gaps in the industry, and identify attributes that these competitors' products lacked, research was conducted on a few direct and indirect competitors' products. Focused and thoughtful UX competitor analysis provided insightful information that allowed us to change important product design features.

The Revised Architecture

After conducting extensive competitors’ analysis, establishing the business goals by working closely with all key stakeholders, and determining how prospective users categorize information through card sorting session, I went on to revise and redesign the product’s information architecture (IA).

The Redesign

The Redesign

After all the flows and content struct have been established, I went on create visual interfaces users will find easy to navigate, simple to use, and enjoyable.

After all the flows and content struct have been established, I went on create visual interfaces users will find easy to navigate, simple to use, and enjoyable.

The Redesign

After all the flows and content struct have been established, I went on create visual interfaces users will find easy to navigate, simple to use, and enjoyable.

Homescreen

Homescreen

Cards with a "tap to expand" features were used to keep screens as brief as possible.

Cards with a "tap to expand" features were used to keep screens as brief as possible.

Switch Business

Switch Business

Key actions were kept accessible as this was designed with accessibility in mind.

Key actions were kept accessible as this was designed with accessibility in mind.

Transaction List Filter

Transaction List Filter

Filters were designed with consideration of the user’s priorities, allowing quick and multiple selection as well as display the applied filters.

Filters were designed with consideration of the user’s priorities, allowing quick and multiple selection as well as display the applied filters.

Virtual Cards

By removing unnecessary elements, I created an interface that focus on what matters.

Physical Cards

Minimalistic and accessible design with a basic call to action and navigation bar.s were used to keep screens as brief as possible.

Reimbursements

The goal was to create a flow that is easy to use, and an easy way to improve usability of the product is to simplify it. and removing any extraneous actions or buttons.

The Takeout

The Takeout

A great experience from start to finish with valuable insights from designing a product with improved UX, UI and navigation. Following multiple Guerilla Usability Testing sessions with potential consumers and important stakeholders, necessary iterations were made.

A great experience from start to finish with valuable insights from designing a product with improved UX, UI and navigation. Following multiple Guerilla Usability Testing sessions with potential consumers and important stakeholders, necessary iterations were made.

The Takeout

A great experience from start to finish with valuable insights from designing a product with improved UX, UI and navigation. Following multiple Guerilla Usability Testing sessions with potential consumers and important stakeholders, necessary iterations were made.

Virtual Cards

By removing unnecessary elements, I created an interface that focus on what matters.

Physical Cards

Minimalistic and accessible design with a basic call to action and navigation bar.s were used to keep screens as brief as possible.

Homescreen

Cards with a "tap to expand" features were used to keep screens as brief as possible.

Switch Business

Key actions were kept accessible as this was designed with accessibility in mind.

Transaction List Filter

Filters were designed with consideration of the user’s priorities, allowing quick and multiple selection as well as display the applied filters.

Virtual Cards

By removing unnecessary elements, I created an interface that focus on what matters.

Physical Cards

Minimalistic and accessible design with a basic call to action and navigation bar.s were used to keep screens as brief as possible.

Reimbursements

The goal was to create a flow that is easy to use, and an easy way to improve usability of the product is to simplify it. and removing any extraneous actions or buttons.

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